Can you imagine Luke Skywalker attempting to walk the path of a Jedi without the assistance of Obi-Wan, the Princess, or Han? It is these companions that not only opened doors for Luke in the Star Wars movies, but also the personalities that helped make an IP great.
BioWare is attempting to recreate this magic with the companion system in Star Wars: The Old Republic. Will having a built in duo inhibit the group dynamic or will these unique sidekicks add another level of depth and immersion? Ten Ton Hammer, has an interesting editorial on this:
Yeah, you might be able to grab your companions butt without fearing an incoming sexual harassment lawsuit, but they have far more uses than a quick tickle and giggle. Companions will be specifically tailored to your class with their own complimentary skills and abilities. If you choose to play ranged damage class, a companion might specialize in melee skills that will offer protection in battle or a fighter may be joined by a companion that has healing skills aiding in your survival.
Read Ten Ton Hammers "The Comfort of Companions" then post and let them know what you think! Are you looking forward to forging relationships with these NPCs or do you think they will toss another roadblock in the multi-player aspect of the game?"